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Advanced Technical Game Artist
Manchester
,
United Kingdom
Salary
Rate
£50,000 - £60,000
Full Time

Great opportunity for a Technical Artist with Unity expertise, with this global gaming company.

Hybrid
Hybrid working offered
Remote working offered

Our client, a leading gaming company, is seeking an Advanced Technical Game Artist to join their team. The role involves implementing artwork into the Unity production pipeline, creating shaders and game FX, and elevating the technical skills of the creative team. The candidate will also document techniques for future use and diagnose in-game inefficiencies.

 

The Company:

Our client's gaming team develops advanced technology, products, and content for some of the most renowned casinos and operators worldwide.

Key Responsibilities:

The ideal candidate will bring an artistic mindset and attention to detail to support their projects. This is an exciting opportunity to work with a dynamic team and contribute to innovative projects.

  • Design and develop materials/shaders for various tasks
  • Assist with the design of game levels and improve the visual performance of games by optimizing graphics
  • Create and execute workflows and pipelines for producing game content.
  • Create 3D models when necessity
  • Develop and manage technical documentation
  • Collaborate with team members by sharing your knowledge of Unreal Engine while also learning from others

      

 Knowledge, Skills, and Experience

  • Minimum 3 years of professional experience in a similar role
  • Expert level Unity experience as a technical artist
  • Good working knowledge of Adobe Photoshop and Adobe After Effects
  • Knowledge of Spine (desirable)
  • Knowledge of Animation (desirable)
  • Coding/prototyping skills (desirable)
  • Strong creative streak
  • Knowledge of the Gambling industry (desirable)  

 

What's on offer:

  • Annual performance bonus
  • 25 days' holiday plus bank holidays
  • Hybrid working
  • 1 day of paid leave for charitable projects
  • Half Day for Health (encouraging well-being)
  • 5% employer pension contributions
  • Reward platform offering cycle-to-work scheme and shopping/lifestyle discounts
  • Employee Assistance Programme (EAP)

Our client is an Equal Opportunity Employer and encourages applications from all backgrounds.

50000
60000
Chief Technical Officer / CTO (Video Games)
Lyon
,
France
Salary
Rate
up to €100,000
Full Time

Excellent opportunity with a leading game studio with an impressive catalog across Console, PC and Mobile platforms

Hybrid working offered
Remote working offered

We are thrilled to announce our collaboration with a leading video game studio based in Lyon, as we embark on the search for a highly talented Chief Technical Officer (CTO).

 

Our client has earned a reputation for crafting exceptional gaming experiences across consoles, PC, and mobile platforms. Currently, they are seeking an accomplished CTO to spearhead and oversee the entire technological landscape of their studio. This pivotal role will play a crucial part in driving innovation and ensuring the successful execution of their game development activities.

 

Job Description:

 

In this critical role, the CTO will serve as a key member of the management team, responsible for overseeing the studio's technological vertical. As the CTO, you will be leading and managing the GameTech, IT, and Dev-Ops departments. Your expertise will be instrumental in shaping the studio's strategic objectives, making vital technological choices, and driving the growth and development of the Tech departments.

 

Responsibilities:

  • Act as the representative of the technological vertical within the management team.
  • Provide leadership and oversight to the GameTech, IT, and Dev-Ops departments.
  • Collaborate closely with the management team to achieve strategic objectives, focusing on technological choices, risks, and departmental development.
  • Ensure the studio's Tech departments align with the company's overall technological vision, working closely with department directors and managers.
  • Facilitate effective communication about technology with clients, supported by Tech Managers.
  • Implement and enhance standard working procedures and methodologies in collaboration with Tech Managers.
  • Establish best practices to improve team productivity continually.
  • Partner with production teams to identify and remove roadblocks, ensuring successful goal achievement.
  • Evaluate the profitability of projects, technologies, and services, monitoring potential risks.
  • Conduct technical design reviews to identify and address any issues related to gaming technology, IT, or Dev-Ops solutions.
  • Offer support to the teams when faced with technical challenges.
  • Participate in code reviews and support team training initiatives to promote excellence.
  • Collaborate with Tech Leaders to conduct technical interviews and contribute to team growth.
  • Work with Tech Leaders to develop policies and training programs that facilitate ongoing team development.
  • Stay updated on emerging technologies through continuous technological monitoring.

Qualifications:

  • A minimum of 4 years of experience as a game developer on Unity and Unreal.
  • At least 2 years of experience as Head of Development or CTO in a video game studio.
  • Prior experience as a member of the management team is essential.
  • Proven track record of managing complex projects with 30+ team members, particularly in the PC/console domain.
  • Strong understanding of multiplayer game systems, network replication, and base engine.
  • Demonstrable skills in promoting cooperation, alignment, and diversity among teams.
  • Comfortable working in fast-paced environments with multiple stakeholders.
  • Excellent coaching and leadership abilities.
  • Familiarity with Agile philosophy, concepts, and methodologies.
  • Fluent in both French and English.

Additional Information:

  • Employment Type: Full-time (CDI)
  • Competitive remuneration based on profile and experience
  • Employee shareholding system in progress
  • Comprehensive benefits package, including meal vouchers, health insurance, and more
  • Inclusive workplace with opportunities for disabled workers
  • Enjoyable work atmosphere with flexible hours and hybrid work arrangements

If you are an experienced professional with a passion for the gaming industry and a drive to lead the technological transformation of a dynamic video game studio, we encourage you to apply for this exciting CTO opportunity. Join our client's team and play a key role in creating memorable gaming experiences for players worldwide.

80000
100000
Lead Technical Artist
Guildford
,
United Kingdom
Salary
Rate
£60,000 - £80,000
Full Time

Innovative gaming studio, working on AAA free-to-play games

Hybrid working offered
Remote working offered

We are currently recruiting for a Lead Technical Artist position with an innovative gaming studio based in Guildford. This well-established studio is working on an unannounced AAA free-to-play game and is seeking a highly skilled individual to guide the development and enhancement of their art production pipeline.

 

As the Lead Technical Artist, you will play a crucial role in collaborating with the Art Director and Art Production Director to ensure the successful implementation of the art production pipeline across various disciplines. Your responsibilities will include advocating for the art team's needs, enforcing best practices, and working closely with the technical and graphics teams.

Additionally, you will have the opportunity to manage and mentor the Tech Art team while continuously expanding your own skill set through collaboration with talented teammates.

This is an exciting opportunity to join a dynamic and global community of developers, where you can contribute your expertise, learn from others, and have a significant impact on the art production process.

Reports To

As the Lead Technical Artist, you will report directly to the Art Production Director.

What will you do?

  • Create, improve, and enforce the use of art production tools and pipelines across all art disciplines.
  • Collaborate with Art Leads to define technical requirements and assist in formulating requests for new technology or shaders.
  • Evaluate tech requests to ensure they align with project needs before they are implemented.
  • Collaborate with the technical, tools, and graphics teams to assign new requests to the appropriate individuals.
  • Drive the quality of art production tools and explore innovative tooling solutions.
  • Work closely with the Art Production Director to ensure high-level art goals can be achieved and anticipate any long-term technical dependencies.
  • Coordinate with the Technical Director to anticipate and address any tech decisions or changes that may impact the Art department.
  • Manage and guide the Tech Art team, providing mentorship and support for their skills development and career goals.

What are we looking for?

  • Proven experience with Unreal Engine 4 (or above) and involvement in at least one full production cycle.
  • Strong experience in building art production tools for software such as 3ds Max, Substance Painter, Substance Designer, and Maya.
  • Expertise in art pipeline and infrastructure development using Python.
  • Comprehensive knowledge of industry-standard art production tools, including Substance, Max, and Maya.
  • Solid understanding of modern rendering pipelines, with the ability to assist Art Leads in prototyping shaders in Unreal.
  • Expert understanding of performance optimization techniques and related software, such as Renderdoc, Pix, and Unreal Insights.
  • Proficient in Blueprint scripting within Unreal to develop editor tools for the art team.
  • Excellent verbal and written communication skills.
  • Strong motivation to advocate for the art team's interests and collaborate across departments.
  • Ability to identify and address potential problems in other areas that may impact the art team.
  • Proficiency in version control systems such as Perforce and Git, with the ability to teach essential concepts to artists.

What additional skills will help you stand out?

  • C++ proficiency with Unreal would be a strong advantage.
  • Knowledge of shader development and creation, although not mandatory, would be beneficial.
  • Familiarity with procedural content generation tools like Houdini Engine.

If you are a highly motivated and skilled Lead Technical Artist seeking an opportunity to contribute to the development of an unannounced AAA free-to-play game, we encourage you to apply. Join this dynamic and passionate team and help shape the future of gaming while advancing your own career in the process.

60000
80000
Principal Technical Artist
Guildford
,
United Kingdom
Salary
Rate
£60,000 - £80,000
Full Time

Exciting opportunity with this established studio, working on AAA free-to-play games

Hybrid
Hybrid working offered
Remote working offered

The studio is working on an exciting, unannounced AAA free-to-play game and is seeking a highly skilled individual to lead the creation and enhancement of the art production pipeline.

 

As the Principal Technical Artist, you will be a hardworking, self-motivated team player who seamlessly integrates into the studio culture. Collaborating closely with the Art Manager and Art Production Director, you will champion the needs of the art team across all disciplines. Your passion for art production pipelines, asset management, and organizational file structures will be vital to this role.

Excellent verbal and written communication skills will be essential as you provide feedback to external partners and actively participate in group discussions. Within a global community of developers, you will have the opportunity to share your knowledge and continue your professional growth by learning from your talented teammates.

 

What will you do?

  • Create, enhance, and enforce the use of art production solutions and pipelines across all art disciplines.
  • Collaborate closely with the Lead to ensure high-level art goals are achievable and anticipate long-term tech dependencies.
  • Work closely with the Lead to anticipate and address any tech decisions or changes that may impact the Art department.
  • Support and mentor the Tech Art team, assisting them in their skills development and career goals.

What are we looking for?

  • Proven experience as a Senior or Principal Technical Artist.
  • Strong experience with Unreal Engine 4 (or above).
  • In-depth knowledge of C++ within the context of Unreal Engine.
  • Expertise in shader development, reviewing, and optimizing.
  • Understanding of modern rendering pipelines, with the ability to assist others.
  • Proficiency in performance optimization techniques and related software, including Renderdoc, Pix, and Unreal Insights.
  • Excellent verbal and written communication skills.
  • Extensive experience with version control systems such as Perforce and Git, with the ability to teach essential concepts to artists.

What additional skills will help you stand out?

  • Knowledge of art pipeline and infrastructure development using Python.
  • Experience in Blueprint scripting within Unreal to assist in building editor tooling for the art team.
  • Familiarity with procedural content generation tools like Houdini Engine.
  • Proficiency in working with art production tools such as 3ds Max, Substance Painter, Substance Designer, and Maya.

If you are an experienced Principal Technical Artist with a passion for advancing art production pipelines and possess the required skills, we encourage you to apply for this exciting opportunity. Join this dynamic team in shaping the future of gaming while fostering your own professional growth.

60000
80000
Senior Technical Artist
,
Cyprus
Salary
Rate
€40,000 - €80,000
Full Time

Opportunity to join a dynamic team who are shaping the future of online gaming.

Remote
Hybrid working offered
Remote working offered

Our client is seeking a talented and passionate individual who has experience working in a studio environment and enjoys experimenting. As an Expert Technical Artist, you will be responsible for creating materials/shaders, levels, and assets for live games and prototyping projects.  

If you're passionate about gaming and want to be part of a dynamic team that's shaping the future of online gaming, this is an exciting opportunity to join a company that's at the forefront of the industry.

As an Expert Technical Artist, you will be reporting to the Head of Rapid Prototyping Development. The role is open to remote or hybrid working arrangements.

The Company:

Our client is an award-winning online game developer and publisher that is widely recognized for their innovative and engaging games. They are a leader in the free-to-play MMO market and offer authentic gaming experiences and services across PC, console, and mobile platforms.

Key Responsibilities:

The ideal candidate will bring an artistic mindset and attention to detail to support their projects. This is an exciting opportunity to work with a dynamic team and contribute to innovative gaming projects.

  • Design and develop materials/shaders for various tasks
  • Provide assistance with the design of game levels
  • Improve the visual performance of games by optimizing graphics
  • Create and execute workflows and pipelines for producing game content.
  • Create 3D models when needed
  • Develop and manage technical documentation
  • Collaborate with team members by sharing your knowledge of Unreal Engine while also learning from others

Knowledge, Skills, and Experience

  • Experience in working with Unreal Engine as a Technical Artist
  • Expertise in graphics performance optimization in Unreal Engine
  • Advanced understanding of Unreal materials or HLSL
  • Preferable knowledge of Maya / Blender and 3D packages
  • Good knowledge of UE blueprints
  • Excellent English communication skills, written and spoken

   

Bonus Skills

  • Experience with visual effects
  • Unreal Engine C++ or Python skills
  • Good knowledge of UE Animations
  • Experience with the Houdini engine
  • Passion for making games
40000
80000
Cloud Engineer
Bordeaux
,
France
Salary
Rate
€40,000 - €60,000
Full Time

Established game studio with an impressive catalog including famous licenses, original games and innovative creations.

Hybrid working offered
Remote working offered

The company

Our client is a video game development company based in Bordeaux, France. The company was founded in 2002 and has since developed a variety of games for multiple platforms, including PC, consoles, and mobile.

Your team

You will join the project's Online team, made up of 8 people.

Your missions
  • You will gather and analyze platform and service metrics to aid in performance tuning, troubleshooting and service availability.
  • You will work in partnership with development teams to improve services through rigorous testing and release procedures.
  • You will participate in systems design, platform management and capacity planning.
  • You will measure and optimize system performance, with the goal of advancing their capabilities, staying ahead of customer needs and innovating for continuous improvement.
  • You will provide operational support and basic engineering for several service applications and user software.
  • You will create sustainable systems and services through automation and augmentations.
  • You will balance the speed and reliability of feature development with well-defined service level objectives.
  • You will participate in a 24/7 support rotation (on-call).

The fundamentals to succeed in this role
  • You have a first successful experience in technical engineering.
  • You have an interest in new technologies.
  • You have an interest in games and game development.
  • You have a proactive approach to spotting issues, areas for improvement and performance bottlenecks
  • You have excellent communication.
  • You know containerization and orchestration tools: Docker, Kubernetes
  • You know the source code repository: Git
  • You know how to build and deploy automation systems
  • You are comfortable scripting on Bash, Powershell
  • You know cloud providers: Azure, AWS or GCP
  • You have experience working with monitoring tools such as Grafana, Application Insights, Prometheus
  • You have experience in CI / CD

Good to have

  • You have knowledge of Helm, Terraform, Terragrunt
  • You have already used the Azure Cloud, Azure DevOps
  • You have knowledge of C#, .Net Core

The next steps

  • Review of your application
  • Technical test (if applicable)
  • Interview with a member of the HR team
  • Technical interview with the Leads of the project
40000
60000
Senior Level Designer
Warsaw
,
Poland
Salary
Rate
€40,000 - €80,000
Full Time

Working on AA+/AAA multi-platform video games in RPG and FPS genre with this leading game studio.

Remote
Hybrid working offered
Remote working offered

Are you an accomplished Senior Level Designer that supervises the aesthetically captivating level designs across the whole production cycle?

Here's your chance to shine!

 

The Company:

Our client is a phenomenally successful international company that distributes its own internally developed AA+/AAA multi-platform video games in RPG and FPS genre across the world. Their catalogue features widely praised series that have collectively sold over 7 million copies throughout the world. The studio is currently developing several major cross-platform video games.

 

Responsibilities:

  • Managing the design of the levels through the full cycle of production from conception to finalization – Ownership of the level
  • Conceptualizing, prototyping, building, scripting and tuning levels according to game vision
  • Maintaining and balancing the readability, difficulty and pacing of levels
  • Supporting the team with feedback on gameplay, shape and performance of all levels
  • Working closely with Lead Level Designer on level feedback to ensure best quality and game vision
  • Cooperating with the Game Design, Art, Narrative, VFX and Sound departments to ensure best quality of the levels
  • Anticipating, identifying and articulating problem areas and developing preventative solutions
  • Creating and maintaining clear level documentation
  • Creating combat encounters using the full potential of the enemy archetypes, leveraging on the main character varied combat capabilities and player strategies to generate engaging experiences

Requirements:

  • Min. 5 years of experience in Level Design position
  • Must have shipped a minimum of 2-3 titles (for PC and Consoles) as a Level Designer
  • Experience with visual scripting ( Unreal, CryEngine, Other)
  • Ability to manage time and work within deadlines
  • Excellent communication, interpersonal, and organizational skills
  • Open and creative mind, interest in games within same spectrum (Action RPGs, Souls like genre)
  • Proficiency in English
  • Level Art experience is a plus

What Our Client Offers:

  • Attractive remuneration, holidays and social events. Our client’s environment thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
  • A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. They care about the wellbeing of employees and have a dedicated employee wellbeing programme.
  • Flexibility with core hours, and no-notice holidays.
  • Annual discretionary studio bonus
  • Free games and merchandise
  • Wrap parties for game releases
  • Remote/Homeworking with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
  • Learn as you work and be part of something real that changes the face of gaming -  forever.
40000
80000
Lead AI Programmer
Warsaw
,
Poland
Salary
Rate
€40,000 - €80,000
Full Time

Hugely successful game studio, working on AA+/AAA multi-platform video games

Remote
Hybrid working offered
Remote working offered

Are you someone that takes initiative, provide a first-class experience, and stay passionate about producing excellent work? Then you are the Lead AI Programmer we are looking for!

 

The Company

Our client is a phenomenally successful international company that distributes its own internally developed AA+/AAA multi-platform video games in RPG and FPS genre across the world. Their catalogue features widely praised series that have collectively sold over 7 million copies throughout the world. The studio is currently developing several major cross-platform video games.

 

On A Day-To-Day Basis, You Will:

Priorities can often change in a fast-paced environment, so this role includes, but is not limited to, the following responsibilities:

  • Lead by example and set standard for the AI team in the pursuit of excellence.
  • The ability to implement the required AI solutions for the game, coping with the game design intentions and the technical requirements to secure performance.
  • Understanding of all AI systems to work with and discuss needs from other departments and participate on the generation of cost-effective pipelines.
  • Understand, plan and work on any required AI feature in coordination with the rest of the code team (engineers and gameplay programmers)
  • Work on other non-AI features or sub-features assigned, when required.
  • Take full responsibility of the assigned tasks from start to finish.
  • Work on backend for enemy and player skills, RPG systems, etc.
  • Work on specific tools requested by combat designers.
  • Make sure all features are networked.
  • Work on TRCs related to AI.

 Knowledge, Skills,and Experience

  • 5+ years of experience as AI programmer
  • Experience in managing a team
  • Big plus if part of your experience was spent developing FPS Shooter / Tactical FPS games
  • Bachelor’s degree in Computer Science
  • Experience building AI systems for several Unreal Engine PC/Console/Mobile games
  • Deep familiarity, experience and knowledge using Unreal Engine Blueprints and C++across the entire pipeline of 3D game development
  • Able to work flexibly on both routine and more complex tasks across various projects and time-zones.
  • Ability to prioritise workload as well as being flexible and responsive to last minute changes
  • High level of attention to detail
  • Methodical approach to work
  • Good communication and interpersonal skills, able to listen carefully and respond appropriately at all levels.
  • Excellent proficiency in English

 

 What Our Client Offers:

  • Attractive remuneration, holidays and social events. Our client’s environment thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
  • A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. They care about the well-being of employees and have a dedicated employee well-being programme.
  • Flexibility with core hours, and no-notice holidays.
  • Annual discretionary studio bonus
  • Free games and merchandise
  • Wrap parties for game releases
  • Remote/Homeworking with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
  • Learn as you work and be part of something real that changes the face of gaming - forever.
40000
80000
Lead Level Designer
Warsaw
,
Poland
Salary
Rate
€40,000 - €80,000
Full Time

Hugely successful game studio, working on AA+/AAA multi-platform video games

Remote
Hybrid working offered
Remote working offered

Are you an experienced Lead Level Designer that envisions and creates environments that are both historically accurate and artistically enticing? This is the opportunity for you!

 

The Company

Our client is a phenomenally successful international company that distributes its own internally developed AA+/AAA multi-platform video games in RPG and FPS genre across the world. Their catalogue features widely praised series that have collectively sold over 7 million copies throughout the world. The studio is currently developing several major cross-platform video games.

 

Key Responsibilities



As a Lead Level Designer, you are responsible for realising the design vision through engaging world maps, while maintaining your team’s morale and getting the best out of each Designer. Taking initiative, and maintaining passion for high quality work, is required for this rewarding yet often demanding role.


On a day-to-day basis, you will:

  • Develop the Level Design vision together with the Creative Director and Executive Producer, and overseeing the implementation in-game, with the players experience at the centre
  • Developing and overseeing the rules and metrics for gameplay spaces
  • Defining and refining level layouts to create an extremely fun, satisfying, and polished level design flow
  • Ensure quality goals are met and are in line with the game vision
  • Managing the design of the levels through the full cycle of production from conception to finalization
  • Conceptualizing, prototyping, building, scripting and tuning levels according to game vision
  • Maintaining and balancing the readability, difficulty and pacing of levels
  • Working closely with stakeholders to conceive and design environments that are in line with the lore, but innovative and visually impressive too
  • Collaborate with the engineering team to develop and enhance the development of tools and processes used in building the level
  • Establish best practices for the level-design team.

Knowledge, Skills and Experience

Essential
  • Previous experience in a similar role
  • 5+ years’ experience
  • Must have shipped a minimum of 2-3 titles (for PC and Consoles) as a Level Designer
  • Open or semi open world knowledge
  • Experience with visual scripting (Unreal, CryEngine, Other)
  • Able to work flexibly on both routine and more complex tasks across various projects and time-zones.
  • Ability to prioritise workload as well as being flexible and responsive to last minute changes
  • High level of attention to detail
  • High level of proficiency using Outlook/Zoom/Teams
  • Methodical approach to work
  • Good communication and interpersonal skills, able to listen carefully and respond appropriately at all levels.
  • Excellent proficiency in English
What Our Client Offers:
  • Attractive remuneration, holidays and social events. Our client’s environment thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
  • A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. They care about the well-being of employees and have a dedicated employee well-being programme.
  • Flexibility with core hours, and no-notice holidays.
  • Annual discretionary studio bonus
  • Free games and merchandise
  • Wrap parties for game releases
  • Remote/Homeworking with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
  • Learn as you work and be part of something real that changes the face of gaming - forever.
40000
80000
Lead Technical Artist
Warsaw
,
Poland
Salary
Rate
€40,000 - €80,000
Full Time

Hugely successful game studio, working on AA+/AAA multi-platform video games

Remote
Hybrid working offered
Remote working offered

The Company:

Our client is a phenomenally successful international company that distributes its own internally developed AA+/AAA multi-platform video games in RPG and FPS genre across the world. Their catalogue features widely praised series that have collectively sold over 7 million copies throughout the world. The studio is currently developing several major cross-platform video games.

 

As a result of continued growth, they currently have an exciting opportunity for an enthusiastic and pro-active Lead Technical Artist to join their busy studio.

To be successful in this role, you will be a team player with exceptional attention to detail whilst delivering excellent customer service to those within the studio.


Key Responsibilities

  • Work with level designers, level artists and engineers to bring 3D art into the engine within UE4’s toolsets, pipelines and best practices
  • Provide hands-on support to level artists and engineers in regard to asset performance and validation within the game
  • Spearhead and proactively share the knowledge with level artists and engineers in the use of the 3D art pipeline within UE4
  • Review outsourcing deliveries and identify opportunities for improvements on the pipelines between internal teams and externals
  • Provide and review shaders within UE4 to secure visual quality and performance
  • Keep updated to the latest trends within UE4 to secure the 3D art pipeline with an eye towards usability and efficiency
  • Collaborate with engineers and testers to diagnose and resolve challenging technical issues in the 3D art to secure performance and stability of the game

 

Key Requirements

  • 3 years of experience in a similar position.
  • Strong Technical Background on the Art Production Process and Workflows
  • Experience with Unreal Engine, Autodesk Maya/3D Studio Max, and other related software
  • Able to find the balance between visual quality and real-time rendering performance
  • An eye for what looks natural/believable
  • Able to keep content relevant to the current projects’ art style and work within those limitations
  • Able to work flexibly on both routine and more complex tasks across various projects and time-zones.
  • Ability to prioritise workload as well as being flexible and responsive to last minute changes
  • High level of attention to detail
  • Methodical approach to work
  • Good communication and interpersonal skills, able to listen carefully and respond appropriately at all levels.
  • Excellent proficiency in English

 

Perks of Working with Our Client:

  • Private Medical Insurance
  • 25 days annual leave + Bank Holidays
  • Sports Membership reimbursement
  • Company Events
  • Remote office set-up support
  • Paid Blood Donation days
  • Profit Sharing Bonus
  • Generous Referral Scheme
  • Flexible Hours

40000
80000
Technical Animator
Warsaw
,
Poland
Salary
Rate
€40,000 - €80,000 doe
Full Time

Are you a skilled animator with a passion for pushing the boundaries of what's possible in gaming?

Remote
Hybrid working offered
Remote working offered

Are you a skilled animator with a passion for pushing the boundaries of what's possible in gaming? Do you have a strong understanding of technical animation, including traditional animation principles and techniques as well as experience with new technologies and tools, and the ability to bring characters to life in Unreal Engine? Do you have a strong understanding of rigging and skinning, and are comfortable troubleshooting and debugging technical issues? If so, you could be perfect for our client's team as a Technical Animator!

 

The Company:

Our client is a phenomenally successful international company that distributes its own internally developed AA+/AAA multi-platform video games in RPG and FPS genre across the world. Their catalogue features widely praised series that have collectively sold over 7 million copies throughout the world. The studio is currently developing several major cross-platform video games.

Key Responsibilities:
  • Creating high-fidelity animation Rigs.
  • Involvement in researching the latest technical breakthroughs related to animations and motions within Unreal Engine.
  • Prototyping animation systems.
  • Helping to define and establish agreed technical constraints together with the Technical Lead for internal and outsourcing teams.
  • Working closely with the Animation Lead to facilitate the creation of pipelines for animation. Supervise internal and external animation deliveries to meet technical requirements for animation.
  • Working closely with internal and external teams to secure deliverables of properly rigged characters and associated technical animation requirements.
  • Performing rig fixes and troubleshooting during production and overseeing the skinning of a wide variety of characters.
  • Providing ongoing informal and structured technical feedback to colleagues to maintain high standards of quality. Helping to ensure that art and animation quality remains uncompromised by limitations of technical processes.
  • Contributing to the estimation, planning and prioritization of tasks.
Knowledge, Skills, and Experience
  • Love for first-person shooters
  • Ability to script in Maya and Motion builder
  • Ability to create and define tools for art and animation pipelines
  • Working knowledge of industry-standard project management tools and source control software
  • Maya knowledge and experience (rigging, HIK, managing refs, creating tools etc.)
  • Motion Builder knowledge and experience (Characterising, Solving, Retargeting,  import\export etc.)
  • Good all round UE Knowledge and Experience
  • Good fundamental knowledge and capability of UE Animation systems, including Blueprints\State Machines, ControlRig, etc.
  • An understanding of Motion Matching and its implementation
  • Experience with building procedural character systems, eg, Ground alignment/ Foot IK, Aim controllers etc. utilizing UE ControlRig.
  • Experience with MetaHumans, skeleton\rigs (Body and face)
  • Facial animation systems (Knowledge and experience of methods for MetaHuman facial animation, FaceCap\Lip-Syncing; Live-Link\ARKit, Nvidia Audio2Face, etc.)
  • Strong verbal and written communication skills, with the ability to effectively convey ideas and information
  • A desire to constantly learn and  grow
What Our Client Offers:
  • Attractive remuneration, holidays  and social events. Our client’s environment thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
  • A supportive community inclusive  of LGBTQ+, and any age, ethnicity, religion, or disability. They care about the well-being of employees and have a dedicated employee well-being programme.
  • Flexibility with core hours, and  no-notice holidays.
  • Annual discretionary studio bonus
  • Free games and merchandise
  • Wrap parties for game releases
  • Remote/Homeworking with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
  • Learn as you work and be part of something real that changes the face of gaming - forever.

40000
80000
Game Senior VFX Artist
Warsaw
,
Poland
Salary
Rate
€40,000 - €80,000 doe
Full Time

Opportunity with a successful game studio that has produced AA+/AAA multi-platform video games across RPG and FPS genres.

Remote
Hybrid working offered
Remote working offered

With a passion to create and develop VFX effects, our client is seeking a VFX Artist with 3 years of experience to work on their exciting projects! They are carving a unique and exciting path in the games industry; want to join them on the journey?

The Company:

Our client is a phenomenally successful international company that distributes its own internally developed AA+/AAA multi-platform video games in RPG and FPS genre across the world. Their catalogue features widely praised series that have collectively sold over 7 million copies throughout the world. The studio is currently developing several major cross-platform video games.

 

Key Responsibilities

Delivering a first-class experience, taking initiative, and maintaining passion for high quality work, is required for this rewarding yet often demanding role.

On a day-to-day basis, you will:

  • Creation and development of VFX effects, especially particle systems for their games
  • Ensure that the VFX effects are performant and supporting the desired visual style of their titles
  • Ensure that VFX supports and highlights gameplay in the best possible way
  • Supporting the art team with feedback on visuals and performance, especially when it comes to achieving highly appealing effects
  • Reporting directly to the Associate Lead VFX Artist
  • Anticipating, identifying and articulating problem areas and developing preventative solutions

Knowledge,Skills and Experience

Essential

  • 3+ years of experience in VFX, especially with game VFX
  • Must have shipped a minimum of 1-2 titles (for PC and Consoles) as a VFX artist
  • Experience with Unreal Engine Niagara, Autodesk Maya/3D Studio Max, and other related software
  • Able to find the balance between visual quality and real-time rendering performance
  • An eye for what looks natural/believable
  • Able to keep content relevant to the current projects art style and work within those limitations
  • In-depth knowledge of VFX principals and good sense of timing and staging
  • Able to work flexibly on both routine and more complex tasks across various projects and time-zones.
  • Ability to prioritise workload as well as being flexible and responsive to last minute changes
  • High level of attention to detail
  • Methodical approach to work
  • Good communication and interpersonal skills, able to listen carefully and respond appropriately at all levels.
  • Excellent proficiency in English

 What Our Client Offers

  • Attractive remuneration, holidays and social events. Their environments thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
  • A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. They care about the wellbeing of employees and have a dedicated employee wellbeing programme.
  • Flexibility with core hours, and no-notice holidays.
  • Annual discretionary studio bonus
  • Free games  and merchandise
  • Wrap parties for game releases
  • Remote/Homeworking  with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
  • Learn as you work and be part of something real that changes the face of gaming - forever

40000
80000
Game Release Manager
Warsaw
,
Poland
Salary
Rate
€40,000 - €80,000 doe
Full Time

Amazing studio producing AA+/AAA multi-platform video games in RPG and FPS genre across the world.

Remote
Hybrid working offered
Remote working offered

The Company:

Our client is a phenomenally successful international company that distributes its own internally developed AA+/AAA multi-platform video games in RPG and FPS genre across the world. Their catalogue features widely praised series that have collectively sold over 7 million copies throughout the world. The studio is currently developing several major cross-platform video games.

Key Responsibilities

Delivering a first-class experience, taking initiative, and maintaining passion for high quality work, is required for this rewarding yet often demanding role.

On a day-to-day basis, you will:

  • Be the primary point of contact across the business for planning on all product release timelines, submission planning and executing successful business strategies on first party stores.
  • Maintain and champion a comprehensive Release Calendar to aid in cross-team and cross-org release communication.
  • Manage the creation and maintenance of all products within First Party portals, from initial concept stage through to final release and post-launch support.
  • Provide technical support and help inform product decisions with development teams.
  • Actively plan multiple scenarios to ensure that stakeholders are aware of all of the potential outcomes of actions, allowing them to make informed decisions.
  • Own the submission process, including: code delivery, required documentation, taking point on communication and waive requests.
  • Deliver stakeholder reports on status of each product, current risks and long term tracking towards release.
  • Review assets and meta data used for digital storefronts and retail packaging to ensure that it meets internal and external requirements.
  • Work with the internal QA team to review quality of the title throughout development, assess submission readiness and monitor customer issues after release.
  • Perform regular meetings with extended publishing group (marketing, licensing, sales, community) in order to assess their requirements and deadlines, with a view on how these relate to development and product release.
  • Carry out regular risk assessments at all stages of a product’s life-cycle in an effort to catch problems early.
  • Implement scalable processes to accommodate variable release size and complexity.
  • Maintain awareness of all team projects and major initiatives/goals.
  • Contribute to improvements with release procedures, to make them more efficient, scalable, consistent, visible and less error prone.
  • Establish and maintain a professional relationship with first party contacts, keeping abreast of changes and understanding how these will affect the business.     

Knowledge, Skills and Experience

  • 3+ years of experience with release management, first party storefront management, game production or equivalent
  • Experience with submission process, store portals for one or more partner platforms (Microsoft, Sony, Steam, Nintendo)
  • Knowledge of technical requirements and tooling for one or more partner platforms (Microsoft, Sony, Steam,Nintendo)
  • Expertise and understanding of project management tools (Jira, Asana, etc)
  • Fluent with Microsoft Office (Word,Excel, Teams, Project)
  • The ability to remotely co-ordinate multiple teams and projects in different time zones
  • Methodical approach to work
  • Good communication and interpersonal skills, able to listen carefully and respond appropriately at all levels.
  • Excellent proficiency in English

          

What they offer:

  • Attractive remuneration, holidays and social events. Their environments thrive with collaborative team work with people from all around the world, different nationalities, and languages.
  • A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. They care about the well-being of employees and have a dedicated employee well-being programme.
  • Flexibility with core hours, and no-notice holidays.
  • Annual discretionary studio bonus
  • Free games and merchandise
  • Wrap parties for game releases
  • Remote/Home working with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.
  • Learn as you work and be part of something real that changes the face of gaming - forever         

40000
80000
Senior Technical Artist
Berlin
,
Germany
Salary
Rate
€55,000 - €65,000
Full Time

Innovative Game Studio, working on a F2P multiplayer shooter and utilizing your skills in Unreal Engine

Remote
Hybrid working offered
Remote working offered

Our client is currently seeking an experienced Technical Artist to support their team working on their next hit an F2P multiplayer shooter packed with innovation. You will join in an exciting development phase and be part of an experienced team that has a lot to offer and encourages you to grow with them together!


What is our client looking for?


We’re looking for someone who is excited to work on something truly unique that will leave a hallmark in the landscape of online shooter games. As a Technical Artist, you are someone who loves solving complex technical problems to push the artistic possibilities. Your primary duties, under the direction of the Lead Technical Artist are in leading the technical art team in making the game look great, perform great and making their tools and pipelines great.

YOUR MISSION
  • Push the visual excellence of the project by solving complex technical art problems
  • Work proactively with team members to improve workflows and increase the speed and efficiency of the art team
  • Collaborate with feature teams to design, implement, document and maintain content creation pipelines and tools
  • Research and prototype new technologies to keep the project on the cutting edge
  • Support your colleagues with troubleshooting and mentorship to raise and maintain the technical expertise of the whole art team
  • Advise on the technical feasibility and possible risks of new features

YOUR SKILL TREE

  • Previous experience with technical art in a professional game development environment with at least one shipped title in a technical art role
  • Deep overall understanding of and experience with Unreal Engine, ideally with a strong specialization in either performance optimization, tool creation/editor modification, visual effects, or materials & rendering
  • Experience devising and supporting modern 3D art asset creation pipelines
  • Ability to take and apply direction and work well in an interdisciplinary team environment
  • Strong problem solving and troubleshooting skills
  • Ability to communicate effectively in English, both verbally and in writing
  • Experience writing tools with Python, Blueprints, and/or C++
 They support you all the way
  • Get settled. They offer relocation packages and budgets, provide temporary accommodation, administrative support and more.
  • They care about your work-life-balance with competitive vacation days and core working hours
They are passionate about growth
  • Join a diverse & creative team! Over 28 nationalities come together to create thrilling gaming experiences.
  • They are dedicated to see you grow. Receive feedback, internal trainings, workshops and Lunch & Learns and more!  

They care about your well-being
  • (Mental) health matters. They work with various partners to provide you and your loved ones with support for mental & physical health, coaching and counselling and more!
  • Stay fit! they offer a gym membership for FitX gyms around Berlin. The best thing about it? There´s one just a ten-minute walk from the office!
  • Yum! Their equipped kitchen is stocked with beverages and fresh fruits and they hold regular team events

55000
65000
Technical Artist
Lyon
,
France
Salary
Rate
€40,000 - €50,000 pa
Full Time

Ambitious Game Studio, working on exciting Action & Adventure Games on PC/Console.

Hybrid
Hybrid working offered
Remote working offered

We are currently looking for a Technical Artist who is capable of providing relevant experience on shaders and VFX. If you are looking for a new challenge in a leading Game Studio, apply now!

 

The Company:

Our client is a video game studio based in Lyon developing games for console, PC, and mobile platforms. They work both on original licenses and in partnership with renowned publishers.

Backed by their 10 years of existence, and their experienced teams, their studio has achieved many successes: several titles in the Apple Arcade Top #5, a mobile game self-published with more than 1M players, and a first console experience.

In recent years, their studio has grown and now has more than 70 people. Our client’s common objective is to develop their console activity to pursue even more ambitious projects carried out by their internal teams. Currently, they are developing 2 action/adventure games on PC/Console with prestigious partners.

Responsibilities:

  • Create and optimize shaders and VFX responding to the stylized DA of their games (Unity)
  • Document the different pipelines and tools you develop
  • Architect and update a common database between the different productions
  • Bring your experience and collaboratively advance the team
  • Anticipate the technical needs of productions (R&D)
  • Respond to the technical needs of productions and opt for the appropriate solutions

Requirements:

  • At least 3 years of experience in a shader, VFX or equivalent position
  • Console experience at one of these positions (recent would be a plus)
  • Autonomy, proactivity and very good communication
  • Know how to make a decision and justify it
  • Listening and knowing how to work in a team with different poles
  • Proficiency in Unity (HDRP and URP pipe) and Amplify Shader and/or HLSL script
  • Good understanding of programming languages, mainly Python, JavaScript, MEL and optionally C#
  • Notions on the Substance Suite
  • Appetite for cartoon-style games
  • Good artistic sense and rendering by following an artistic direction

 Additional Information:

  • CDI
  • Position to be filled as soon as possible
  • Status frame
  • Remuneration according to profile
  • Position based in Lyon (Villeurbanne)
  • Meal vouchers, health insurance, provident insurance, 50% transport reimbursement, sustainable mobility package, parking on premises, holiday bonus, birth bonus, possible support for mobility, etc.
  • Position open to people recognized as disabled workers   

  

Benefits: 

  • A great team of people!
  • Warm atmosphere guaranteed
  • Flexible hours
  • Paid sick leave for children
  • Hybrid work organization:  Teleworking and flex-office possible
  • Weekly team breakfasts
  • Annual Summer Camp
  • Fruit baskets, drinks and coffee available…
  • Sports sessions organized regularly
  • Console tournaments, board games, and more!

40000
50000
Lead Game Programmer
Lyon
,
France
Salary
Rate
€50,000 - €55,000
Full Time

Successful Game Studio offering exciting projects and a superb work environment.

Hybrid
Hybrid working offered
Remote working offered

We are on the lookout for a Lead Game Programmer, who will be ambitious about leading a team of winners and be a core part of a successful video game studio. If you are a successful and enthusiastic Lead Game Programmer, this job is for you!

 

The Company:

Our client is a video game studio based in Lyon developing games for console, PC, and mobile platforms. They work both on original licenses and in partnership with renowned publishers.

Backed by their 10 years of existence, and their experienced teams, their studio has achieved many successes: several titles in the Apple Arcade Top #5 , a mobile game self-published with more than 1M players, and a first console experience.

In recent years, their studio has grown and now has more than 70 people. Our client’s common objective is to develop their console activity to carry out even more ambitious projects carried out by their internal teams. Currently, they are developing 2 action/adventure games on PC/Console with prestigious partners. 

 

Responsibilities:

The programming team is looking for a person with a Lead role to carry out the following missions:

  • Management of a team of programmers in an AGILE context
  • Plan tasks and anticipate risks
  • Accompany and improve the development process
  • Gameplay programming and architecture
  • Work with different trades: Game design, Programming, Art and Animation as well as with the game director to oversee the implementation of new features and systems
  • Manage / review product code quality throughout the production cycle
  • Be a force of proposal for the development of features and improvement of the quality of the game in general

Qualifications

Your profile:
  • Senior profile with experience in a similar position
  • Excellent command of Unity
  • Sense of responsibility and great adaptability
  • You know and like working in Agile, being inventive and participating in game design
  • The taste for teamwork, in a very friendly atmosphere
  • A desire to get involved in an independent studio of around sixty people
  • A positive spirit, focused on finding effective solutions
  • A human personality, a desire to help peers grow
  • Experience developing a console game on Unity is a plus
  • Unreal experience is a plus
  • The passion for the entertainment industry in general: cinema, music, series and video games...

Further information

  • A great team of people!
  • Warm atmosphere guaranteed
  • Flexible hours
  • Paid sick leave for children
  • Hybrid work organization: Teleworking and flex-office possible
  • Weekly team breakfasts
  • Annual Summer Camp
  • Fruit baskets, drinks and coffee available…
  • Sports sessions organized regularly
  • Benefits thanks to CSE platform (cinema, sports club, show, etc.)
  • Console tournaments, board games, and more!

Additional Information:

  • CDI
  • Status frame
  • Position to be filled as soon as possible
  • Remuneration according to profile
  • Meal vouchers, health insurance, provident fund, transport reimbursement at 50%, sustainable mobility package, parking on premises, holiday bonus, birth bonus, possible support for mobility
  • Position open to people recognized as disabled workers
50000
55000
Senior Game Programmer
Lyon
,
France
Salary
Rate
€40,000 - €50,000
Full Time

Established studio with success across mobile and console platforms. Currently developing exciting action/adventure games for PC/Console.

Hybrid
Hybrid working offered
Remote working offered

We are currently looking for a motivated, ambitious, and problem-solving Senior Game Programmer, if you think that you want to be a core part of a successful video game studio, this role is for you!

 

The Company:

Our client is a video game studio based in Lyon developing games for console, PC, and mobile platforms. They work both on original licenses and in partnership with renowned publishers.

Backed by their 10 years of existence, and their experienced teams, their studio has achieved many successes: several titles in the Apple Arcade Top #5, a mobile game self-published with more than 1M players, and a first console experience.

In recent years, their studio has grown and now has more than 70 people. Our client’s common objective is to develop their console activity to carry out even more ambitious projects carried out by their internal teams. Currently, they are developing 2 action/adventure games on PC/Console with prestigious partners.

Responsibilities:

The programming team is looking for a senior programmer to carry out the following missions:

  • Gameplay programming and architecture
  • Plan tasks and anticipate risks
  • Accompany and improve the development process
  • Work with game designers, game developers, artists and animators as well as the game director to oversee the implementation of new features and systems
  • Manage/review product code quality throughout the production cycle
  • Be a force of proposal for the development of features and improvement of the quality of the game in general

        

 Requirements:
  • Senior profile with experience in a similar position
  • Excellent command of Unity
  • Sense of responsibility and great adaptability
  • Knowledge and interest in working in Agile, being inventive, and participating in game design
  • The taste for teamwork, in a very friendly atmosphere
  • A desire to get involved in an independent studio of around seventy people
  • A positive spirit, focused on finding effective solutions
  • A human personality, a desire to help peers grow
  • Experience developing a console game on Unity is a plus
  • The passion for the entertainment industry in general: cinema, music, series and video games...
  • Good knowledge of Unreal is a plus
   
Additional Information:
  • CDI
  • Status frame
  • Position to be filled as soon as possible
  • Remuneration according to profile
  • Meal vouchers, health insurance, provident insurance, 50% reimbursement of transport, sustainable mobility package, parking on premises, holiday bonus, birth bonus, possible support within the framework of mobility, etc.
  • Position open to people recognized as disabled workers    
40000
50000
Online Programmer
Bordeaux
,
France
Salary
Rate
€40,000 - €60,000 pa
Full Time

Opportunity with an established game studio, working on iconic AAA titles.

Hybrid working offered
Remote working offered

Looking for a position that allows you to manage the entire chain of Microsoft Flight Simulator Online services, from in-game network replication to backend service, deployment, and maintenance? Look no further, this opening is a great fit for you!

With this opportunity, you will find out how the services of a major AAA Live work, and you will certainly have a lot to learn! On a daily basis, you will have a wide field of action on Online services.

About the Company

Our client was founded in 2002, and they have been creating globally recognized titles for close to twenty years now. They are a video game development company based in Bordeaux, France, and has developed a variety of games for multiple platforms, including PC, consoles, and mobile devices.

They have worked on a wide range of video game genres, including action-adventure, racing, sports, and simulation. They provide game development services to other companies and have worked with partners such as Microsoft, Ubisoft, and Disney.

Your Responsibilities:

  • You will be in charge of the integration of the network layer and online services in the game
  • You will take care of the network as client / server
  • You may be required to develop cloud services
  • You will work while respecting PC / Console / mobile constraints
  • You will have to manage replicated data in collaboration with the Gameplay team
  • You will make the network code evolve
  • You will create documentation on the elements designed and / or programmed
  • You may be required to work on build pipelines and service deployment
  • You will plan periodic on-call duties for server monitoring

If you have:

  • A degree in computer science at the BAC +4/+5 level (engineering school or similar training)
  • 3 years of experience in a similar position or as a generalist Programmer
  • Strong C++ programming skills
  • Knowledge of network programming and online services
  • Interest in a Live product that reaches millions of users
  • Interest in new technologies
  • Very good ability to communicate, listen and adapt
  • Fluent English read / written / spoken

 

Nice to have:

  • You have experience with current console SDKs
  • You have already developed multiplayer games
  • You have knowledge of C#
  • You have experience or interest in cloud technologies 
40000
60000
VFX Programmer
Kraków
,
Poland
Salary
Rate
€40,000 - €50,000 pa
Full Time

Opportunity to join an independent video game producer who are true leader in their genre.

Remote
Hybrid working offered
Remote working offered

The Company:

Our client is an independent video game producer whose games are well-known for their difficulty and challenging gameplay. The company's overall objective is to produce complex, character-driven titles with unique universes for the most selective consumers. Most importantly, it is a place of business with a welcoming and open working environment, as well as a fantastic team working with passion on the new generation of consoles.

You will be responsible for:

  • creating and integrating various VFX systems inside UE5 engine (Niagara),
  • extending UE5 VFX systems to suit VFX Artists needs,
  • working closely with Technical Animators / Gameplay Programmers on implementing various gameplay driven effects,

Job requirements

  • knowledge of UE5 VFX system (Niagara),
  • knowledge of UE5 material system,
  • good knowledge of C++ (in the context of VFX programming in UE5 (creating and managing Niagara systems, emiters, data Interfaces, etc.)),
  • practical  knowledge of current trends and solutions in VFX creation pipeline,
  • teamwork skills,
  • English skills that allow you to communicate on an everyday basis.

Nice to have:

  • 3D vector and math skills,
  • practical knowledge of HLSL,
  • some experience with 3D software (Maya, Houdini),
  • practical knowledge of Niagara fluid solvers (2D and 3D fluid grids)
  • creating C++  plugins to aid VFX Artists (content importing plugins from Houdini, etc.).
  • ability to complete complex tasks with minimal supervision,
  • being a fan of horror genre (books, movies etc.).

What do we have to offer:

  • earnings fitting to your skills and experience,
  • possibility of long-term cooperation on current and upcoming projects,
  • work in a creative environment, in a committed team of game enthusiasts,
  • work in a modern, comfortable office,
  • flexible working hours, days off, private healthcare, and working with new technologies.

40000
50000
DevOps Engineer
Bordeaux
,
France
Salary
Rate
€40,000 - €60,000 pa
Full Time

Established Video Game Development Company, working on AAA Titles, and across a variety of exciting genres and platforms.

Hybrid working offered
Remote working offered

About the Company:

 

Our client is a video game development company based in Bordeaux, France. The company was founded in 2002 and has since developed a variety of games for multiple platforms, including PC, consoles, and mobile devices. They have worked on a wide range of video game genres, including action-adventure, racing, sports, and simulation. They provide game development services to other companies and have worked with partners such as Microsoft, Ubisoft, and Disney.

 

If you have:

  • A bachelor’s degree in computer science or other highly technical, scientific discipline
  • A previous success in technical engineering
  • An interest in new technologies
  • An interest and passion for games and games development
  • A proactive approach to spotting problems, areas for improvement, and performance bottlenecks
  • French knowledge would be a bonus, but not essential

Technical Skills:

  • Programming language: C#, .Net
  • Containerization and orchestration: Kubernetes (Helm knowledge is a bonus)
  • Source code repository: Perforce, Git
  • Build and Deploy Automation: Azure DevOps
  • Scripting: Bash, Powershell
  • Cloud Providers : Azure
  • Monitoring tools : Grafana, Application Insights, Prometheus
  • Experience with CI/CD (Azure DevOps preferred)
  • You have thorough knowledge of C++ (nice to have)

 

Your Responsibilities:

 

You will join the team and work on an already substantial codebase. You will be responsible for developing, improving, and maintaining online services for this studio’s popular game.

 

 You will:

  • Design and code components and features on the server-side (APIs, Web Apps ..)
  • Build software and systems to manage platform infrastructure and applications
  • Create sustainable systems and services through automation and uplifts
  • Participate in system design consulting, platform management, and capacity planning
  • Measure and optimize system performance, with an eye toward pushing our capabilities forward, getting ahead of customer needs, and innovating to continually improve.
  • Create documentation on the elements designed and /or programmed
  • Be part of a 24/7 Support rotation

 

What Our Client Offers:

Financial
  • 40.000 – 60.000€ annual salary
  • Luncheon vouchers card
  • Year-end bonus and holidays bonus
  • Profit sharing
  • Pay rises for good performances: an incentive policy conducted through the staff evaluation
Health & Well-being
  • 100% coverage of health insurance and provident fund whatever your situation (solo, duo, family)
  • Snacks, coffee and local products offered by the studio
  • Access to the studio media library: free loan of games and consoles
  • Sports lessons organized
Transportation & Housing
  • "1% logement": Assistance in renting or purchasing a home
  • 50% public transport subsidy for home/office travel (SNCF, Tram, Bus, Bicycle)
  • A local bike, private and safe, at your workplace
Relocation support
  • Mobility bonus: Coverage of your train/plane ticket to Bordeaux
  • Relocation allowance: €1,000 bonus to help cover part of your moving fees
  • 2-month Hotel accommodation near the studio while you find your accommodation on site
  • Partnership with a relocation agency: in charge of accompanying you in your housing search until you sign your lease

Other benefits
  • Works Council (organization of a Christmas tree, reduced rates)
  • Vacation vouchers, CESU vouchers, culture vouchers
  • Christmas coupons

40000
60000
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